Energy Breaker is a tactical role-playing game produced by Neverland Co. and published by Taito. It was released in 1996 in Japan only, but an English fan translation was completed in 2012.
Energy Breaker's gameplay is a mix between traditional role-playing games, such as the Lufia series, and tactical role-playing games such as the Fire Emblem series. Outside of battle, the player can freely move about and explore the dungeons and towns, as in a traditional role-playing game. However, rather than battles being random or otherwise variable, each battle, or "stage", in Energy Breaker has a set location and group of enemies, and must be fought to continue the game. Usually, these battles are won by defeating all enemies, but some have other win conditions, such as surviving a number of turns, defeating a certain boss enemy, or reaching a certain point on the grid.
Battles take place on the same isometric grid as regular exploration. Each character and enemy receives an amount of "Balance" at the start of their turn; they will receive less Balance the less HP they have remaining. Nearly all actions in battle require spending Balance: this includes basic attacks, special skills, and using items. Special skills are learned randomly in battle (with the exception of Star, who learns skills by defeating enemies). In order to learn a skill, the party must have used the required "Grimoire" item prior to the battle (again, except for Star), as well as have the required energy levels for the skill (Star can learn skills, but not use them, without these energy levels). Each character has four types of energy levels: red, blue, yellow, and green. Upon leveling a character up, they may increase one energy level by one unit, to a maximum of eight. These energy levels may be adjusted later.
Connections to Lufia gamesEdit
While not technically part of the Lufia series, many items and events found throughout the game imply that the game takes place in the same world as, or is connected in some other way to, the main Lufia series. The villain, Pope Oriales, bears a strong resemblance appearance-wise to Daos in Lufia II: Rise of the Sinistrals, and in the story he plays a similar role to Arek from the same game, having sent four powerful servants to do his bidding while remaining mainly behind the scenes himself. In terms of more direct references, the Dual Blade is an obtainable item and can be wielded. The most obvious reference to Lufia, however, is that part of the main story involves planting the very first Priphea flower. In the ending, the flower is scattered all over the rest of the world, and a scene shows Lufia herself, along with Roman, reminiscing about the events of the game. During this scene, the song "Priphea Flowers" from the Lufia series plays.